Showing posts with label Sandman. Show all posts
Showing posts with label Sandman. Show all posts

Friday, December 11, 2015

ITTY BITTY COMICS—SANDMAN—DAVID PRESS

PAGE ONE.
I'm thinking wide-shot panels would be good for this page.

1.1: We’re going to open on an EIGHT-YEAR OLD BOY in his bed, covers over his head, eyes closed tight. Behind him is a window that looks out to a starry night sky.

            NO DIALOGUE.

1.2: Similar shot, but this time the window is replaced by the dream the boy is having. You could do this with a thought balloon, but the detail that’s necessary is that this dream is stressful for the boy.

The image over the window could be something absolutely horrific and terrifying for the kid—I have no idea what. What terrifies a little kid? I don’t have kids so maybe garden snakes? How about Brussels Sprouts, or some other veggies? I dislike mushrooms and heights, so maybe the kid is bungy jumping? That would terrify me. Regardless, I’ll leave it up to your imagination.

            1. BOY: AHHHH!

1.3: MORPHEUS—what Neil Gaiman’s Morpheus would look like at six years old and if Charles Schultz drew him—materializes near the window. Remnants of the Little Boy’s dream floats over Morpheus’s head. Sandman pats the child's head.

            2. DREAM: Shhh. Shhhh.

1.4: Morpheus holds a MASON JAR over his head and is sweeping the boy’s nightmare into it.

            NO DIALOGUE.

1.5: The BOY leans up out of bed, looking up at Morpheus, who has his hand on the boy’s chest.

            3. MORPHEUS: Don’t forget: bad things can be contained.

            4. BOY: Thanks, Dream.


--END--

Friday, September 18, 2015

LITTLE NEMO IN SLUMBERLAND – Derek Adnams


Page 1 – (9 Panels)

Layout is a traditional 9-Panel grid, which the reader will read like a backwards “S”, as follows: Top Row – Panel 1.1, 1.2 and 1.3; Middle Row – Panel 1.6, 1.5 and 1.4; Bottom Row – Panel 1.7, 1.8 and 1.9.  Each panel will also have its corresponding reading order (1, 2, 3 etc.) written in one of the corners, old-school style.

1.1:  Interior, Nemo’s bedroom, night.  Nemo is asleep, dreaming away.  A night sky filled with stars is visible out his window.

Silent Panel

1.2:  Same as Panel 1.1, only now Nemo’s “dream-self” is floating out of his corporeal frame and gliding across the gutter into Panel 1.3.

Silent Panel

1.3:  Exterior, night, the Castle of the Dream King, Morpheus from the classic Neil Gaiman series The Sandman.  The remainder of the story takes place in the Dreaming.  This panel contains the top half of the castle, the bottom half in Panel 1.4.  The top half of Nemo is in this panel, floating over from Panel 1.2.  He’s also falling through the gutter that separates Panel 1.3 and Panel 1.4, drawing the reader’s eye down.

Silent Panel

1.4:  The bottom half the Castle of the Dream King from Panel 1.3, Nemo’s bottom half about to land, coming over from Panel 1.3.

Morpheus (caption):  I have called you many times, Little One. 

1.5:  Morpheus, Dream of the Endless, standing at the beginning of a path, a swirling geometry of bricks like the start of the “Yellow Brick Road” in The Wizard of Oz.  He is regal, wearing a dark tattered cloak, his hands resting at his sides.  Nemo is approaching him from the right, the path trailing off to the left.

Morpheus:  And I know you heard my summons.  Your gifts are too powerful for you to not have been alerted.

Nemo:  But why do you need me, Sir?

1.6:  The continuation of the path from Panel 1.6, Nemo and Morpheus walking across the gutter to the remainder and end of the path Panel 1.7.

Morpheus:  You live in a world of miracles, and thus dreams have become too commonplace.  Every moment of your life has become a waking dream. 

Morpheus:  When you walk into my world, into my kingdom, you are no longer impressed.

Nemo:  What does that mean?  “Impressed”?

1.7:  The end of the path from Panel 1.6.  Unlike the start in Panel 1.5, the path ends abruptly, the bricks overgrown and taken over by the grass.  The bottom halves of Nemo and Morpheus are walking the path, approaching the end, coming over from Panel 1.6.

Morpheus:  You no longer believe in magic, Nemo.  Would you like to remember?

Nemo:  I sure would!

1.8:  What waits at the end of the path - the Corinthian!  The Corinthian stands, dapper in a beige linen suit, hair slicked back.  He is holding his sunglasses in his hand, revealing his tooth lined eye sockets.  All three mouths are smiling.  Morpheus stands in the foreground, beckoning Nemo to go toward the Corinthian.

Morpheus:  Then you must become a nightmare.

1.9:  Nemo, tiny, floating into the open mouth-eye of the Corinthian.  He will be consumed and become the new Corinthian, a being made out of nightmare-stuff.

Morpheus (caption):  I believe you know the Corinthian.